About Titus Hora
Chief Randomizer @ Hyper-Abstract Titus Hora: my “Hyper-Abstract” work
The “back story”:
In 2000, during the previous recession, the private college I was teaching at went bankrupt, and very unexpectedly I found myself out of work. The job market was terrible, as everybody was cutting back, and it was
impossible for me to find employment. I didn't know it at the time that I was to be out of work for the next 18 months.
With lots of time on my hands, I've decided to “upgrade” my skills and learn computer programming. Previously I though that I could never learn how
to program, because I believed I had no aptitude for anything that
technical. It looked like a very daunting task, and as funny as this
might sound, I was “scared” of it.
It turned out to be fun, and, to my surprise, I didn't find it as
difficult as I thought it would be. I didn't become a programmer, but I
can hack my way through what I need/want to do with graphics
programming. Within a few months I wrote my own little piece of software with which I started generating images. It was incredibly clumsy, but
it worked. Since then I've rewritten it a few times, and now it is quite efficient.
With my software I generate random procedural textures (“procedural” means
they are "coded", not taken from photographs, or made with Photoshop
brushes - they have the advantage that they can be practically any size, without ever "pixelating"). The textures I make are huge indeed.
Once the texture is generated, I program the camera to randomly move across
it, taking different shots, zooming in and out, panning, rotating, etc.
The path of the camera is recorded, so that I can come back to a certain place if I want to.
I let the computer render a few hundred images for each texture, before I start looking at them, to see if I can find something "interesting".
This process takes a few weeks.
When I find an image I like, I go back to it, on the "timeline", and I
adjust parameters, to make it as good as it can possibly be. Then I save the script that generated it, for later, when I'm ready to do the full
scale, "ready to print" render.
I am interested in generating very complex and dramatic images, similar to the drama and complexities found in nature.
As an artist, I believe that the "message" of an abstract work of art is
hidden within the viewer, not within the work. This is why I am
exploring “hyper-abstract” visual spaces, where the ruminations of the
(viewer’s) conscious mind are forced to come to a stop, being confronted by something entirely non-narrative, with nothing to hang (the mind)
This state of “suspension” forces the spectator to explore the image, to
focus on the alien visuals, while his/her mind brings from the
subconscious to the foreground possible “meanings” and “explanations”.
I make a deliberate effort not to direct the viewer by offering any hints or explanations regarding these images, happy to create opportunities
for meditation and self-exploration.